Starfield developer3/20/2023 In this episode, Bethesda Game Studios Audio Director Mark Lampert and Starfield Composer Inon Zur sit down to talk about the music and sound design of Starfield. Today we are pleased to present the next episode in the ongoing Into the Starfield video series. Into the Starfield – Ep 3: The Sound of Adventure: Starfield is set to launch exclusively on the Xbox Series X and PC on November 11th, 2022. The new episode, which features Audio Director Mark Lampert and Starfield Composer Inon Zur focuses on (kinda obviously) the music and sound design of the much anticipated release. The third episode, titled “The Sound of Adventure”, is now live and embedded below. Thankfully today the studio dropped off a new “Into the Starfield” developer video which dives a bit deeper into many aspects of the game. Soon enough, we'll know whether what it's playing with.Starfield, Bethesda’s highly anticipated sci fi-themed action RPG is scheduled to launch November 2022, and we are still just getting a trickle of info and media. ![]() The stakes with Starfield are enormous for Bethesda, and Microsoft. Here's hoping it does, and that there's really something here beyond Todd Howard claiming the game asks existential questions ( no, really). I'm not Nostradamus, but today's announcement seemed utterly inevitable when a project on this scale was still being promoted by talking heads and footage of old games so close to launch.Īlong with the announcement of the delay, Bethesda has said it hopes to show off Starfield in a "deep dive into the gameplay" soon. It was going to be headlined 'Why is Bethesda's Starfield marketing so awful', and the pitch was basically that these Into The Starfield videos (opens in new tab) it's been producing are self-congratulatory rubbish, and suggest something's not right with the game. I had another article I was going to write this week, now consigned to the great dustbin in the sky. It feels like mismanagement as much as anything. It's hard not to feel, however, that Bethesda knew this was coming years ago rather than months ago, set an impossible target anyway for symbolic value (the Novemrelease date would have set Starfield's launch almost exactly 11 years apart from Skryrim's 11/11/11 launch), and then stuck their head in the sand whenever it was questioned. Ultimately, all that will matter is whether Starfield is a good videogame, and with this delay it stands a better chance of being one. And nor is this situation, where people are annoyed not because a game was delayed, but because it was delayed after Bethesda's most senior representatives re-affirmed that 2022 date, and gave the impression the game was all but done. It is not the start to the Microsoft years that its owner would want. Given recent history, another buggy Bethesda game launch has the potential to backfire in massive fashion. By Fallout 4 and in particular Fallout 76, it felt like the audience had much less patience for games that launched in a less-than-ideal state.Īfter all, Bethesda was once a pioneer in these kinds of sprawling open-world RPGs, but now there are many more to choose from, this year's Elden Ring being a prime example, and if they can ship in a decent state (which, some stuttering issues on PC aside, it did) then why should people accept another 'coming in hot' project from Bethesda? It felt like with Oblivion and Skyrim, at least, the bugs were as amusing as they were annoying, and the community pitching in to 'fix' parts of the game was part of the charm (though tough luck to anyone who bought Skyrim on PS3). There's also been a change in atmosphere around that. ![]() Launches like that have knock-on effects that CDPR will have to deal with in years to come.Īnd Bethesda is a company with a reputation for releasing games that are, essentially, pretty janky when they first come out. ![]() Cyberpunk 2077 sold well enough to merit the inevitable sequel, but selling that one is going to be a hell of a lot harder. (PCG scored Cyberpunk 2077 79% at launch.) It's also particularly relevant because Cyberpunk was intended to be the glorious beginning of a new franchise for developers CDPR, its cool futuristic alternative to the grizzled fantasy of the Witcher. Given recent history, another buggy Bethesda game launch has the potential to backfire in massive fashion.Ĭyberpunk 2077 was a hotly anticipated, cross-platform, 'revolutionary' game that, of course, turned out to be… well, if we're being kind, it was decent, and very buggy.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |